There are 3 different tiers to consider. Burst Volley also finishes the cooldown on Penetrating Rounds when it is activated and there are two ways you can utilize this. Sharpshooter Gunslingers pair best with Operative / Scoundrel DPS since both parties provide both of the DPS debuffs needed by the other and offer all necessary debuffs for any Tech DPS Combat Style (besides the non-essential AoE debuff). Only use the Dodge Stance option to mitigate damage from the adds. I am recommending the Advanced Kyrprax Proficient Stim, Advanced Kyrprax Medpac, and Advanced Kyrprax Attack Adrenal. Here are some times when its generally a good idea to use Scrambling Field: Dont save it for a rainy day because today is that rainy day! These builds result in the highest DPS because the individual options synergize with each other to amplify the individual effects. Stacks up to 2 times. For Sharpshooter, the unique effect is that it has 2 charges. With the Dodge Stance ability tree buff, Gunslingers get effectively Dodge back. Tell them to call out if and when they want it and be ready to activate it. This effect ends when you leave cover. Advanced EvisceratingCrystals are still the best because +41 stat is a more significant upgrade for critical rating since your overall stat pool for tertiary stats is much smaller than it is for the alternative stat increases from crystals, which increase primary and secondary stats including mastery, endurance, and power. While it used to be the case that you couldnt use most of your abilities unless you were in cover, nowadays the only abilities you have to be in cover for are Sweeping Gunfire, Pulse Detonator, and Hunker Down. The most important component of this passive is the pushback protection and in general, this is the most important reason to be in cover at all. Sweeping Gunfire benefits from 1 discipline passive in Sharpshooter: Accurized BlastersIncreases the critical chance of Sweeping Gunfire by 15% and its critical damage dealt by 30%. From the perspective of the highest burst, the second option is best, though from my limited testing, I didnt see a noticeable difference between the two from the perspective of sustained DPS. This is your knockback. The cutoff is 9 uses of Quickdraw, which takes a little over 90 seconds, so if the boss has enough health to where youre using more than 9 Quickdraws, then you should skip using the Trickshot procced by Quickdraw and just use Quickdraw exclusively in the gap slot until there are 90 seconds left since Trickshot + a Vital Shot tick is less than the damage dealt by Aimed Shot or Penetrating Rounds. The third option is less consistent, it seems to be there as an extra balance lever for BioWare since some abilities that got locked away are more impactful than others. Smoking BarrelsTrickshot reduces the Energy cost of your next 2 Charged Bursts by 5. I dont know why they decided it would make sense from a lore perspective for a Tech attack to apply a Ranged debuff. Its still necessary to activate Cool Head ASAP if you find yourself below 45 Energy, but its less optimal to wait that long if you can help it. Without the Lay Low ability tree buff, Hunker Down has 30% uptime if its activated on cooldown. Its pretty easy to tell what is and isnt fluff, dont be greedy and dont hurt your groups chances of beating the boss. This build is designed to do AoE damage and will not be viable for sustained DPS checks. There are two main builds stat wise - dex/agi and dex/vit/int. Can the healers deal with it without too much stress? The Gunslinger is a Striker, plain and simple. It isnt the end of the world though if you cant take the utility since Heads Up is still pretty strong. If its Melee/Ranged damage, this will be the only DCD youll need because this will always mitigate all of the damage you take (provided you arent stunned). Carrying Cool Potions will let you load multiple Frost Bullets per fight, and they're cheap to mass-produce. Unless you get hit by a one-shot mechanic (which you shouldnt), you should never let yourself die while your Medpac is still available. If you can tweak the order that you use your DCDs where it allows you to get an extra use out of one of them over the course of a long burn phase, you should definitely do that instead of activating your potentially stronger DCDs first. Most notably, Sharpshooter is the only ranged spec that offers the armor debuff, so if your group needs ranged DPS and lacks the armor debuff, the group DPS gain from the armor debuff can be enough to compensate for the reduced output from Sharpshooter itself. The alacrity boost is much stronger than the critical chance boost, but content isnt balanced around these guild perk set bonuses anyway, so I find it better to just have a smaller boost I dont have to worry about as opposed to a larger boost that I have to interact with. Ive had an amazing time over the years and cant wait to see whats in store for the years to come. Thankfully, there is another ability called Crouch, which just always deploys your portable cover shield wherever you are currently standing. Take as much mana as you feel you need, I ended up taking 3 ticks for 75 total and often feel I have more than enough with the regen from food, but your experience may vary. Its still a noticeable DPS increase for the specs that provide it, but as a DPS debuff and piece of raid utility, it doesnt matter. One-Time Tip via PayPalMonthly Patreon Pledge. While it may not be immediately obvious, the entire spec is set up around doing this. Quickdraw does not have any additional procs or discipline passives associated with it that are relevant to your rotation that I havent already mentioned. This is why theres always so much emphasis on the AoE RDT buffs and part of why Gunslingers should generally have very low DTPS. It would also work as an alternative to stunning one of the Chained Manifestations on Styrak NiM. This means your average AoE RDT is only 20% compared to most other disciplines which have 100% uptime on 30% AoE RDT. BioWare will likely be making balance changes throughout the first few patches, so be sure to check back to this guide after each update. Neither effect works in MM raids or PvP, so if you do either of those activities, youll need to tweak your gear to reach the desired threshold, which I find to be super tedious. How mana do you need? Curated Builds User Builds. That said, Sharpshooter still offers barely acceptable survivability thanks to the tools they didnt lose. You can use whichever feels more comfortable to you. The best time to activate your Adrenal is right before casting Aimed Shot, since this will allow you to cast it twice while the Adrenal is active alongside. It used to be Sharpshooters most damaging ability, but thanks to the Agitating Energies tactical and Penetrating Blast ability tree choices, it has some competition when it comes to sustained DPS. Since Defense Screen has such a short cooldown and is relatively weak, this ability wont really protect you from a whole lot on its own and its much better served just keeping your health high and mitigating minor spikes so that your health will be higher when the actual damage comes. If you have super fast APM, you can activate one of them immediately after the cast finishes on Aimed Shot during the travel time of the blaster bolt and it will still apply the damage boost. Illegal Mods is pretty weak for Sharpshooter in PvE. You will lose a massive amount of DPS if you cant be in cover since your APM will be much lower because all of your casts will take much longer to complete. Food: Cierzio Ceviche, Diademe of Gibier, stamina/food/mana regen, your pick Character Builds/All - Official Outward Wiki 3,274 navigation Outward Gamepedia in: Pages with broken file links Character Builds/All < Character Builds Edit Builds are listed automatically. The earpiece is the only piece of gear that you really get to pick your tertiary stats for. Gunslinger - Chaos Dungeon/Cube Build . Hunker Down now directly provides the 60% AoE RDT (reduced damage taken); there is no utility point required. Thanks to the Stay Low passive that makes it so you get Hunker Down for 3 seconds after using Hightail It, you always get the Heads Up speed boost after using your roll as well. Be sure to pay attention when something is stunnable though, because that often means youre intended to stun it. Unless theres a mechanic that prevents you from dealing damage or forces you to stop DPSing, you should not stop DPSing. Build Essentials: Sharp Shot Energy Barrels Ballistic Redistribution Efficient Ammo Locked and Loaded Legendary Improved Targeting Legendary Refraction Point Tactical Item. You wont get the full damage of your DoTs but you also wont have to spend a GCD to apply them when the boss is vulnerable, so you will end up dealing more damage. This is your interrupt. This proc also helps to reinforce that Trickshot is only supposed to be used once per every 2 Charged Bursts. If you played in the last expansion, hold onto whatever you have, though it is unlikely that youll be able to salvage all of them. If I missed anything or got something wrong, don't hesitate to tell me.-----The armor can be acquired from finishing the Berg faction story quest line. Reset Engagement also causes the final tick of Penetrating Rounds to knock back its target if they are within 10m of you. Defensive cooldowns (DCDs) are not used just to stop you from getting killed, theyre there to minimize overall damage taken. Its important to practice your rotation on a dummy at least until you can execute it without having to constantly look at your bar. Its pretty straightforward, it increases your alacrity by more than enough to get you from the 1.4s GCD to the 1.3s GCD and lasts long enough to allow you to get an extra ability in the same amount of time, which means you can fit Penetrating Rounds alongside the additional Trickshot into the gap in your rotation. (Ranged/Energy/Direct/AoE/Channeled)This is your spammable AoE. Im not sure why this is. Best Sharpshooter Gunslinger Builds in 7.0. Since this build uses Relentless Shots, the gap in your rotation is completely eliminated. Aimed Shot has 1 proc associated with it that is relevant to your rotation. These are the builds that I recommend for different types of content and situations. Its still the Sharpshooters strongest singular hit by a huge margin, especially when Smugglers Luck is available. If you want to see it in action, just try to do your rotation on enemies out of cover. Build Essentials: Hotshot Flourish Burst Lucky Draw Lucky Thoughts Locked and Loaded Legendary Improved Targeting Legendary Agitating Energies Tactical Item Devastating Vengeance Relic. This needs to happen or you will deal less DPS than if you just casted one Charged Burst. (Ranged/Energy/Direct/Single-Target/Instant)Depending on your ability tree build, you may need to use this ability during the gap in your rotation sometimes when Cool Head is unavailable in order to keep your Energy at a safe level. You should be able to spam Sweeping Gunfire to your hearts content and deal extra splash damage with Aimed Shot. Tell them you have it available for them to ask for. Character Builds. In addition, you can still teleport while stunned, so even if the button is grayed out, it will still work. Bombing Run is used as your first pre-cast ability because it has a 3 second delay before it actually deals its first tick of damage, enabling you to precast another ability before pulling. Its good to have 1 emergency panic button too, but everything else should be used to prevent your health from getting low in the first place. It is highly unlikely that a fight will last long enough where this delay will be enough to where it will result in missing out on a use of the Adrenal. A long time ago, they could cleanse with Dodge, just like Operatives can. Hunker Down also provides CC immunity. If your guild is using the Zeal (cyan) guild perk set bonus 5% alacrity boost, you wont need nearly as much alacrity stat to reach your desired alacrity threshold, so focus on the percentage thresholds rather than the stat amounts. Aim for clustered enemies. Tripod 3. This will be fixed the next time you use Burst Volley though. These are the builds that I recommend for different types of content and situations. This makes Sharpshooter pretty capable in burst checks even though it does have to apply Vital Shot. This gives you an extra GCD on your Adrenal which can help in tight checks. Make sure that all DCDs are on cooldown before activating Bag of Tricks. This build is for those that want to be able to use any rifle or pistol weapon. You can also swap out the Improved Targeting Implant, Ballistic Redistribution, and Relic of Serendipitous Assault for the Energy Regulator Implant, Lucky Thoughts, and Relic of Devastating Vengeance (dont forget to fix your Alacrity). This ability technically does not do any AoE damage, but it will only ever be used in AoE situations so I am going to talk about it here. The 15% increased armor penetration for 10 seconds is only equivalent to a 5.25% damage increase for your weapon attacks (so everything but Vital Shot and Bombing Run). This is not a personal defensive cooldown. Aside from damage #s its completely irrelevant what pistol im using with it. If everyones health is getting low or theres a heal check in the current phase, do not hesitate to use your Medpac if you can take full benefit of the health provided or need to be above a certain health level to survive an imminent mechanic. If youre able to take Perfect Scheme, you get a nice bit of extra DR for 15 seconds that should help when you find yourself needing to activate Bag of Tricks. Surrender is used at this point because the tanks AoE Taunt will likely be wearing off soon, so this is when you will cause your threat drop to reduce your threat by the greatest amount. Main Page; All Pages; Interactive Maps; navigation. Great if your enemy somehow survives your barrage of bullets, or if you just need to save on mana. Dont bother using this ability if the enemies will die before Bombing Run really does anything. Guild leaders, I personally recommend using the Fortune (yellow) guild perk set bonus instead, which grants 5% critical chance and also boosts the critical rate and time efficiency of all Crew Skills by 2%. Thankfully, we dont have to bother with carrying around a second set of relics anymore because all endgame content is being balanced for level 80. The spec is designed such that you use the other two groupings of abilities once each before the third becomes available again. It also has some fairly strong procs that help to compensate for its low damage and there isnt really anything else you can use that isnt weaker. In fights where youll be taking a high amount of sustained damage, its important to use your DCDs in the order that maximizes your overall uptime. Instead, there is a new system called the Ability Tree. Gunslinger PvP Skill Build Lost Ark lets players customise characters by levelling up skills and giving them special attributes via "tripods", functioning like a talent system. Please have the game open while reading through the next few sections. The only reason I mention this proc is because it will show up on your bar. Gunslingers have a slightly shorter cooldown duration on their hard stun than most other classes. Contents 1 Summary 2 Other Useful Skills 3 Full Build Details 3.1 Overview 4 Combos 5 See Also Summary Other Useful Skills Infuse Frost Infuse Wind Infuse Blood Elemental Discharge Focus Possessed (skill) Cool (skill) Full Build Details Overview 3 choices which are just old Utility effects. When Burst Volley is available, you will not see a gap in that cycle since youll be using Burst Volley before you would observe it. Unless its clear that one of your other movement speed boosts is better like if you have already placed Hideout or youre out of range of the boss, this should be your default movement speed boost ability since its the most versatile. This is the rotation you use at the very beginning of the fight and for burst DPS checks. 2 choices buff a discipline-specific ability (2 abilities, 1 choice each). This build offers roughly the same amount of sustained DPS compared to the Burst and Versatility Build Ill be talking about next, but that DPS increase for this build is derived from cooldown reductions and Energy efficiency, so it is incredibly dependent on high uptime. You can learn more about Legendary Items in SWTOR 7.0 from my dedicated guide. An AoE abilitys place in the priority is as high as it can be until it reaches a single-target ability that deals more damage than the AoE will deal to all enemies in the GCD. We respect your privacy. It also makes Dexterity-based skills like Stealth a viable choice, allowing you to also serve as your party's Scout. Also assuming i did somehow magically cheat a chimera pistol onto my ps4, im not sure this would make the build any more successful. Due to the Trickshot ability and how all the different procs and damage boosts interact, it doesnt really help to just use all your abilities on cooldown. I prefer Agitating Energies, but you could use Refraction Point or even B-0 Differential Targeting System (PvP tactical) if you prefer. Support Vulkk with a monthly Patreon pledge, Best Sharpshooter Gunslinger Builds in 7.0, which mods to purchase from Hyde and Zeek in SWTOR. Unfortunately, you cant really use this rotationally, so unless theres a phase where the entire group is only AoEing, its best to hold off on using it and see if other classes rotational AoE and DoT spread can take care of it or switch to Dirty Fighting or Saboteur if you know them so that you can do rotational AoE. Remember to pre-cast even if you dont have the Charged Aim proc from Charged Burst. Activating Smugglers Luck twice in a row will just refresh the duration of the buff. (Ranged/Energy/Direct/Single-Target/Casted)This is the weakest of your rotational abilities, though since youll be using it more than twice as often as your true heavy hitters, it still accounts for a considerable amount of your total damage output. Lucky Thoughts and Lucky Draw are often redundant since youll be resetting the cooldown of Aimed Shot and Smugglers Luck with each Aimed Shot kill, so I think going for Energy Barrels + Ballistic Redistribution makes more sense since that pair will actually increase your damage output. Each discipline has 8 choices where they pick 1 of 3 options. Hold PositionWhile in cover, Ranged defense is increased by 20%, you cannot be leapt to or pulled, and you are immune to interrupts and ability activation pushback. While it seems pretty identical to Sorcerer / Sage Phase Walk on the surface, there are several key differences: Luckily, the ability is still off the GCD, even though it has a castbar, so you can still use it while the GCD is active for another ability. The earlier you activate it, the earlier youll be able to activate it again. Just use it during the gap if you can reliably hit something that actually needs to take damage with every single tick. This ability is both a defensive cooldown and movement ability. If you really want to be a clicker, I highly recommend you at least keybind this ability or you will have trouble with some of the shorter casts that need to be interrupted. Most tanks are already familiar with timing the countdown with Bombing Run, but if yours isnt, just tell them to wait to do the countdown until after your Orbital cast has completed. Three types of damage, monstrous Impact, healing, AoE and debuff without having to manually reload your pistol. This ability resets the cooldowns of all the abilities I have mentioned in this section thus far plus Pulse Detonator. This used to be more prevalent back before 3.0 when you had to actually spec into pushback protection, but now every class gets a reduction on it as part of some passive. We will cover the Peacemaker Engraving in a later guide update. If you come across something you believe I havent considered, like a build, rotation, or opener, that performs equal to or better than what I recommend, please tell me about it in the comment. Just keep adding one augment at a time until you reach the desired percentage. The minimum skills a player will want to have for the PVP build for their Gunslinger include the following with their respective recommended Tripods: Skill. You gear for the 10% defense/resist chance they have and then if there is some additional effect that messes with accuracy, like the clouds of dust you encounter during the Foreman Crusher fight in KP, its generally much stronger, so 30% wouldnt do enough. Unfortunately, the Ranged debuff is arguably the worst DPS debuff in the game because all the specs that already deal a significant amount of their damage as Ranged damage already provide it themselves. They are intended to be changed on the fly and having a clearer idea of what all of them do will help you to recognize situations where individual choices will be useful in-game. Ready for AnythingUpon entering cover, your stealth detection level begins to increase gradually, reaching up to 30 additional levels of stealth detection over the following 30 seconds. (Yes, I know Arsenal also offers the armor debuff, but that spec is in such bad shape, I dont consider it to be fully functional at the moment). I want to give special thanks to everyone who is or has ever been a member of Time Turners. This will probably result in higher max parses, but theyll be less consistent. This cooldown is unique to Sharpshooter Gunslingers. Please note that you can still activate non-damaging abilities in between the 2 Charged Bursts and still get the cooldown reset on Trickshot, including Diversion. Each use of Cool Head will allow you to use Charged Burst during 3-4 gaps instead of Flurry of Bolts, though you dont have to think about it like that, just use Cool Head when you get down to 45-50% Energy and only use Charged Burst for your gap GCD if youre above about 80% Energy. The increased duration of Hunker Down results in slightly higher uptime, but the animation still ends after 20 seconds even though the buff sticks around for the correct duration. Youre able to do this because the ability is only usable within 5 seconds after using each of those abilities. Refraction Point also has a very nice bonus, since it causes Penetrating Rounds to deal damage to multiple enemies and Penetrating Rounds applies the armor debuff, this tactical allows you to provide the armor debuff to multiple enemies at the same time, which is super rare. The existence of the gap helps to cover for a lot of things that occur in an actual raiding environment, but not on a dummy, like needing to spend a GCD to roll, activate Diversion, hard stun, etc., so you might end up performing better in a lot of fights, particularly ones with a lot of mechanics, by using this build instead of the Sustained DPS build. Please note that the autocrit Aimed Shot wont be enough to defeat Strongs and Elites (Silvers and Golds) from full health, so you will have to rely on Penetrating Rounds, likely with Agitating Energies, or AoE to get them low enough to where you can end them with Aimed Shot if you want the cooldown to be reset. Use it when you get CCd. This passive is a bit buggy. 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